One optical system, three behaviors
Every surface is frost, bend, and light in a single backdrop pass — engineered to degrade beautifully when the compositor can't bend.
Frost
Blur and saturation tuned per material weight — film to veil.
Refraction
A bevel of displacement bends the backdrop at every rim.
Specular
A lit ring and a pointer-following sheen sell the surface.
Real, live, and yours to keep
No screenshots. Everything below is the shipping component, rendering over the same light you're looking through.
Tune the glass yourself
Frost, tint, refraction, radius — every knob is a custom property. Set them live, then export the surface you made.
Whole sections, pre-composed
Auth panes, dashboards, players, launch shells — install a finished section and reshape it from the inside.
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IX
Meridian Nine
Low Tide Collective
Pour it into your project
One command brings the component, the material system, and the tokens. Works by URL or as the @vitrum namespace — for you and for your AI editor.
$ npx shadcn@latest add https://vitrumui.vercel.app/r/glass.json